VIVID CITY RP

STAY VIVID  ·  STAY STRONG

The most immersive FiveM roleplay experience. Build your story, own the streets, live the life — in a city that never sleeps.

JOIN THE CITY discord.gg/vividcityrp discord.gg/vividcityrp
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IMMERSIVE WORLD

A living, breathing city packed with custom scripts, jobs, and storylines that evolve with the community.

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SERIOUS RP

Whitelisted emergency services, organized crime factions, and a strict roleplay standard that keeps quality high.

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ACTIVE STAFF

Dedicated staff team working 24/7 to keep the city fair, fun, and always expanding with fresh content.

OFFICIAL RULEBOOK

VIVID CITY RP  ·  Know the rules. Respect the city.

1.1 NO RDM — RANDOM DEATHMATCH

You may not kill another player without a valid in-character reason. Conflicts must be built through roleplay, not impulse.

❌ What Is Considered RDM (Not Allowed)

  • Killing on Sight (KoS): Seeing someone you dislike and shooting them instantly without any in-character interaction during that session.
  • Shooting Random People: Killing someone because you're bored, testing your weapon, or trolling.
  • Skipping Roleplay: Shooting someone because "you know what's going to happen anyway" instead of going through the proper RP steps.
  • Revenge Without Build-Up: Getting killed, respawning, and immediately going after the killer without new roleplay or memory (which also violates NLR).
  • "He Looked at Me Funny" Mentality: Killing someone for trivial, unrealistic reasons that wouldn't justify murder in a real-life RP setting.

✅ Expectations & Guidelines

  • Create a Story: All actions should contribute to a larger narrative. Killing someone should have weight and consequence, not just be routine.
  • Verbal or Visual RP: There should be some level of interaction (words, gestures, commands, intimidation) before conflict escalates to violence.
  • Give People a Chance: If you're initiating a hostile action (e.g., robbery, gang beef), give the other party an opportunity to react, comply, or flee.
Consequences:
1st Offense: Warning or short temp ban depending on severity.
Repeat Offenses: Extended bans, faction removal, or full character wipe.
Mass RDM / Obvious Trolling: Permanent ban without appeal.
1.2 NO VDM — VEHICLE DEATHMATCH

You may not use a vehicle as a weapon unless the situation is roleplayed correctly and with realistic intent. Standing in front of a moving vehicle with the unrealistic expectation that the driver will not hit you is considered poor fear roleplay and is not allowed.

❌ What Is Considered VDM (Not Allowed)

  • Running Over Players Randomly: Driving into crowds or individual players on purpose with no roleplay interaction beforehand.
  • Using a Vehicle as a First Strike Weapon: Ramming someone with your car just to start a fight, robbery, or altercation.
  • Blocking/Pinning Players Aggressively: Trapping someone's body between your car and a wall or object intentionally.
  • Slamming Parked Cars or Bikes: Destroying other players' vehicles with no RP, especially when no one is around or involved in a conflict.
  • Revenge Ramming: Coming back after dying or losing a scene and ramming people out of anger or frustration.

✅ Expectations & Guidelines

  • Use Cars Realistically: Treat your vehicle like a real-world object. You wouldn't launch it at someone unless your life was in danger.
  • Roleplay the Outcome: If you hit someone accidentally or intentionally in a scene, you must stop and roleplay the consequences. Leaving the scene or ignoring it is powergaming.
  • Don't Weaponize Cars for Fun: Even if your character is aggressive, there are proper ways to initiate violence. Cars are not melee weapons.
Consequences:
1st Offense: Warning or temporary ban, depending on severity and whether it's obviously troll behavior.
Repeat Offenses: Extended bans or permanent removal from the server.
Extreme Cases (mass ramming, obvious trolling): Permanent ban immediately.
1.3 NO POWERGAMING

Do not perform actions that are unrealistic, give you an unfair advantage, or force outcomes on others without giving them a chance to respond. This includes using /me or /do commands to force an action onto another player without proper interaction.

  • ❌ Wrong: /me instantly handcuffs the suspect
  • ✅ Correct: /me attempts to handcuff the suspect

TACKLING BEFORE CUFFING — FAIR ARREST MECHANICS

Before attempting to handcuff a fleeing or non-compliant suspect, you must first initiate a physical takedown — such as a /me tackles or using an in-game tackle mechanic. Instantly cuffing someone mid-sprint or without physical RP is considered powergaming and ruins immersion.

  • Chase and Tackle First: If a suspect is fleeing, you must catch up and tackle them before attempting to cuff. This shows effort and fairness in the pursuit.
Consequences of Poor Arrest RP:
Powergaming Reports: Players who cuff without RP can be reported and punished.
Scene Voids: If an admin determines the arrest or detainment was unfair, the scene can be voided.
Progressive Discipline: Warnings → Kicks → Bans for repeat offenders.

RP is collaborative — never one-sided.

1.4 NO METAGAMING

Do not use out-of-character (OOC) information in roleplay. Watching a stream and using that information in-game is not allowed.

1.5 NO FAIL RP

All actions must make sense within the RP world. You can't rob a bank in a clown suit with no plan, or survive five headshots like a superhero.

Fail RP (FRP) is when a player acts in a way that breaks immersion, ignores logic, or completely disregards the roleplay environment — treating the server like a video game instead of a living, breathing world.

⚠ Common Examples of Fail RP

  • Getting shot three times, then running off at full speed yelling "lag."
  • Being in cuffs and magically pulling a gun from nowhere.
  • Crashing your car at 130 mph, then saying "I'm good" and driving off like nothing happened.
  • Saying "You can't do this, I know the rules!" in voice chat while being arrested.
  • Disconnecting or going silent when you're losing a scene.
  • Saying "I'm reporting you" or "you're cringe" while downed.

✅ What Good RP Looks Like Instead

  • Stumble, limp, or collapse — emote pain or panic.
  • Stay in character, negotiate, or try to talk your way out.
  • /me slumped in the seat, bleeding, gasping for help
  • Lean into the loss and let the moment play out.
  • /me groans, eyes flutter, blood pools near him

In VCRP, we expect players to give as much as they take. You might lose the shootout, but win the scene. You might get arrested, but make it cinematic. You might die, but become a legend in the city.

1.6 ALWAYS STAY IN CHARACTER

Speak, act, and think like your character when in-game. Avoid using OOC language in voice or text chat unless marked with (OOC).

1.7 NEW LIFE RULE (NLR)

If you are downed and respawn — "seeing the light" — without being revived by another player, you forget the events that led to your death. Any player who is fully dead must follow the NLR.

You cannot return to the scene or retaliate. Retaliation can only be carried out by a witness — such as a gang member or friend — who was present at the scene.

1.8 INTERACTION AT MLOs, IPLs, AND SHELLS — ENTRY & EXIT PROTECTION

Players may not immediately shoot, kill, or initiate violence against anyone entering or exiting an MLO, IPL, or Shell. A reasonable opportunity for roleplay must be provided — including time for the other player to react. All hostile actions must be roleplay-initiated and not based solely on someone crossing a doorway or loading point.

📍 NO INSTANT AGGRESSION AT ENTRY / EXIT POINTS

Players may NOT immediately shoot, kill, or attack any player who is:

  • Entering an MLO
  • Leaving an MLO
  • Spawning into an IPL
  • Loading out of a Shell or interior

These locations are considered transition points — players must be given a fair opportunity to load, orient themselves, and engage in roleplay.

Why This Matters:
Shooting someone the instant they load into or out of an interior is not only unfair — it destroys immersion and gives no opportunity for meaningful RP. Treat every transition as the start of a scene, not a free kill.

SECTION 2 — SPECIFIC RP RULES

VIVID CITY RP  ·  Detailed guidelines for specific scenarios.

2.1 HANDCUFFED CONDUCT & REALISM

While handcuffed, players are expected to roleplay the physical limitations of being restrained. Handcuffs are intended to restrict mobility and interaction — using mechanics or animations to bypass these limitations breaks realism and undermines RP.

❌ NOT PERMITTED WHILE HANDCUFFED

The following actions are not permitted while in handcuffs, unless explicitly directed by law enforcement for RP purposes:

  • Vaulting or climbing walls, fences, or objects.
  • Climbing ladders or accessing elevated areas.
  • Swimming or entering deep water.
  • Sprinting or performing evasive movements.
  • Using phones, radios, or communication devices.
  • Interacting with objects or systems that would be unrealistic while restrained.

💡 RULE OF THUMB

If you are unsure whether an action is reasonable while cuffed, assume it is not and play it out through RP. This rule exists to maintain immersion, fairness, and believable outcomes.

⚠️ Failure to comply may result in staff action.
2.2 ROBBING PLAYERS — RULE CLARIFICATION & EXPANSION

This rule applies strictly to player-to-player interactions. It does NOT apply to: home robberies, vehicle robberies, store or scripted robberies, or any non-player-targeted criminal activity. It is specifically about direct interaction between two or more players.

⚠️ ROB OR KILL — NOT BOTH

When engaging another player in a criminal act, you must choose one:

  • Rob the player — take their belongings and leave them alive.
  • Kill the player — without robbing them.

You may not:

  • ❌ Kill a player and then loot/rob their body.
  • ❌ Execute someone just to take their belongings.

Reason: Robbing a dead body creates zero roleplay value. It removes interaction, dialogue, tension, and any chance for future story development. Our server prioritizes immersive, story-driven RP over "win mentality" or quick loot.

💡 WHY THIS RULE EXISTS

This rule is designed to:

  • Encourage meaningful RP interaction.
  • Create ongoing storylines and rivalries.
  • Prevent "loot and delete" behavior.
  • Promote long-term consequences.

Example of Good RP Outcome: "Hey… that's the guy that robbed me earlier. Let's set him up." Because the victim survived, it opens the door for: revenge arcs, police investigations, court cases, gang retaliation, informant situations, and long-term character development. If the player is killed and robbed, the story ends there.

✅ BODY CAM CLARIFICATION (Law Enforcement Exception)

Taking a police officer's body camera does NOT count as robbing a dead body under this rule. Removing a body cam during an active scenario for RP reasons is allowed — this is considered a continuation of the scene, not loot-based robbery.

However: It must make sense within the RP context. It cannot be used as an excuse to bypass the "rob OR kill" rule for general loot. This exception applies only to scenario-based evidence control — not personal property looting.

🎯 INTENT MATTERS

If your primary goal is money, weapons, or items — then you rob them and leave them alive.
If your primary goal is elimination, gang hit, silencing a witness, or story-driven execution — then you kill them and walk away. No double-dipping.

❌ ABUSE OF THIS RULE

Attempting to: down someone mid-robbery just to search them, "accidentally" kill someone and still loot, or use loopholes to justify looting a corpse — will be treated as rule-breaking.

🎭 Final Reminder: This is a roleplay server, not a loot simulator. Your actions should create future RP, not end it. Make decisions that build stories — not just your inventory.
2.3 HOSTAGE RP

Hostage RP must be conducted properly and with intention. This includes realistic negotiations, appropriate fear RP, and reasonable pacing from all parties involved. Hostages should feel like real leverage — not placeholders to stall situations.

⏱ TIME RESPECT

Everyone involved is investing real time to create meaningful RP. Hostage situations should stay story-driven and moving forward — not dragged out unnecessarily.

❌ PROHIBITED BEHAVIOR

  • Logging out, intentionally stalling, or going AFK while being held hostage.
  • Using hostages to artificially delay police response or extend a situation without progression.

⏰ MAXIMUM HOLD TIME

Any hostage — regardless of the scenario, number of hostages, or type of crime/heist — may only be held for a maximum of 35 minutes. Once that time has passed, the situation must reasonably progress: release, exchange, escalation, or resolution.

✅ GOOD-FAITH RP

Hostage RP should serve the story, not convenience. If your objective is complete, negotiations are finished, or leverage is no longer meaningful — it's time to move the RP forward.

This rule exists to ensure hostage scenarios remain immersive, fair, and respectful — while keeping RP enjoyable for everyone involved.

THANK YOU

A heartfelt thank you to all of our OG VCRP Residents — the community members who believed in this city from the very beginning and helped make it what it is today. Your loyalty and dedication mean everything.

SPECIAL THANK YOU

Renagade Devastation Xabg Legato Mason 2 Wildkimo Abyss Okmid

"The city doesn't build itself — it's built by the people who never left."